Purification has a 50% chance to affect the target twice. Purification now heals all friendly units in an 250 area of effect.Įvery time Omniknight takes damage, Purification Cooldown is decreased by 0.2 seconds. Soldiers in the Arena of Blood also attack enemies up to 200 units outside the arena. Soldiers last for the full duration of Bulwark.Īrena of Blood fears all enemies inside for 3 secondsĪrena of Blood has a global cast range, and a 25% cooldown decreaseĪllies inside the Arena gain 25 bonus damage and 35 bonus attack speed Soldiers have an attack range of 300, and deal 25 + 25% of Mars's Base Attack Damage with each hit. When activating Bulwark, Mars summons 3 invulnerable and unmovable soldiers next to him. When Bulwark is turned off, Mars releases a Spear for each charge, in a semi-circle in front of him. God's Rebuke grants Mars 4 strength for 10 seconds for each enemy hit.Ī 15% chance to counter an attack with the current level of God's Rebuke when attacked from the frontĭuring active Bulwark, Mars regenerates 4% of his Max Health per second.ĭuring active Bulwark, Mars deals 35% of his attack damage to enemies that are attacking him.Įvery 1.25 seconds of Bulwark being active, Mars gets an additional charge, up to 3 total. God's Rebuke stuns enemies for 2 seconds. God's Rebuke deals damage in a full circle around Mars. The trail lasts for 4 seconds and burns enemies for 15% of Spear's damage every 0.5 seconds. Spear leaves a burning trail in its wake. Spear explodes in a 450 radius at its destination, dealing an additional instance of its current damage. Spear can impale up to 7 enemies at once. Magnus reverses Reverse Polarity, gaining an additional ability that flings out enemies away from him instead of pulling them in, applying the damage and stun of Reverse Polarity.Īllies' attacks critically strike enemies stunned by Reverse Polarity for 300% damage.Īfter casting Reverse Polarity, Magnus's movement speed is increased by 100% and his attack speed is increased by 70 for 30 seconds. Reverse Polarity's radius is increased to 820. Magnus sends out the current level of Shockwave when he arrives at his skewer destination. Magnus heals allies hit for 60% of skewer's damage. Magnus gains 5 strength per target skewered for 20 seconds. Lowers cooldown, cast point, and mana cost on Skewer.Īllows Magnus to push friendly heroes out of danger. Shockwaves launch a secondary Shockwave in the opposite direction after reaching their maximum distance.Įmpower has no target requirement and is applied to all allies.Įmpowered attacks now have 10% lifesteal.Įmpowered attacks now have a 20% chance to cast Magnus's Shockwave. Secondary shockwaves deal 50% less damage.Įnemies hit by Shockwave deal 65% less damage for 2.5 seconds. This table shows all Legendary upgrades.Boss Rooms drop Legendary Shards, which give unique traits to an ability. Elite Rooms and Trap Rooms drop Elite Shards, which give buffs that are twice as potent as Common Shards.Normal Rooms drop Common Shards, which give minor buffs to the hero or an ability's existing stats.They allows heroes to pick one of three random upgrades for their abilities. Scepter Shards are obtained by clearing rooms.15 heroes with modified abilities are available for this game mode.The game ends when all players are out of lives and dead.All dead players are automatically resurrected when a room is cleared.Upon dying, players automatically resurrect after 10 seconds. Each player has a set number of lives.Kill all enemies in a room to move onto the next. Teams of four enter a dungeon with several possible rooms at each depth.
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